
Halloween Compendium Vol. 1
Haunted magic, two subclasses and the Pumpkin King for 5e & 5.5e
$6.50
When the last lantern goes out, something wakes in the pumpkin field. Two subclasses, ten spells, four feats, and the Pumpkin King: a ready-to-run boss fight for your Halloween session.
Instant PDF download · Play it this Halloween
Look inside
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What's inside
- ◆22-page PDF, in English
- ◆2 subclasses: Haunted Bloodline for Sorcerers and Greed Domain for Clerics, with separate 2014 and 2024 versions of the Cleric
- ◆10 Halloween spells, from a cantrip to 6th level
- ◆4 feats: 1 Origin Feat and 3 General Feats
- ◆The Pumpkin King: a CR 11 boss with legendary actions and lair actions
- ◆Pumpkin Servant stat block (CR 1/2)
- ◆DM guidance to run the fight, from the first signs to what happens if he survives until dawn
- ◆Modular, unnumbered pages you can combine with the other volumes of the Compendium Series
- ◆US Letter PDF, ready to print at home
Choose your path
Haunted Bloodline — Sorcerer
The spirits of your bloodline haunt every creature you hit with a spell: slower, shakier, then frightened. At 14th level you pass through walls.
Greed Domain — Cleric
Enemies who resist your spells pay tribute, healing near you gets stolen, and at 17th level you become an Avatar of Greed wrapped in golden chains.
Before dawn, the Pumpkin King must fall.
Every autumn, one pumpkin in the field grows far too large. Roots twist into a giant body, and the whole field wakes up around it. The King never moves: he whips your party from 30 feet away, drags them in, and throws his Pumpkin Servants in front of every blow. If he survives until sunrise, the land dies, and next year he returns in a bigger field.
CR 11 Huge plant · Legendary actions · Lair actions · Pumpkin Servants · DM guidance
Magic for the longest night
Light a lantern, raise a hand from the grave, or call down the Moon of the Cursed Harvest.
See all 10 spells
- Lantern Spark — Cantrip
- Hearth Lantern — 1st level
- Hand from the Grave — 1st level
- Graveyard Fog — 2nd level
- Pumpkin Grin — 2nd level
- Dance of Dead Leaves — 3rd level
- Lanterns of the Lost — 3rd level
- Guardian Scarecrow — 4th level
- Procession of the Lost — 5th level
- Moon of the Cursed Harvest — 6th level
Feats for those who survive the night
See all 4 feats
- Child of the Night — Origin Feat: darkvision, and advantage against fear.
- Horror Survivor — General Feat, Level 4+: once per long rest, turn a failed save against fear into a success.
- Monster Hunter — General Feat, Level 4+: learn a monster's weaknesses and deal extra damage to it.
- Macabre Trick — General Feat, Level 4+: "Boo!" scares a creature so it can't react and is easier to hit.
At a glance
| Rules | 5e & 5.5e |
|---|---|
| Format | Digital PDF |
| Language | English |
| Subclasses | 2: Sorcerer and Cleric |
| Spells | 10, from cantrip to 6th level |
| Feats | 4 |
| Featured boss | The Pumpkin King — CR 11 |
| PDF length | 22 pages |
| Page size | US Letter, ready to print at home |
| Price | $6.50 |
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Made by 3 friends and full-time Dungeon Masters. Every release is playtested at our own tables.
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Pairs well with

The Inquisitor
$9.90
Hunting the Pumpkin King? The Inquisitor's Monster Hunter discipline was made for nights like this.



