
The Inquisitor
A full 1–20 class for 5e & 5.5e
$9.90
The Inquisitor is a Charisma half-caster who brands a target with the Mark of the Creed, then strikes it down with divine condemnations.
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What's inside
- ◆23-page PDF, in English
- ◆A full 1–20 class, Charisma-based, with spells up to 5th level
- ◆6 Inquisitorial Disciplines (subclasses)
- ◆Mark of the Creed and Divine Judgment: brand a target, then punish it with condemnations
- ◆5 condemnations for every Inquisitor, plus 3 exclusive to the Judge
- ◆An Inquisitor spell list of over 70 spells
- ◆4 magic items, from uncommon to very rare: Crown of Truth, Monster Hunter Boots, Vial of Black Wax, Hood of the Penitent
- ◆5 identity tables for your Inquisitor's past: distinctive marks, trigger events, rituals, doubts, and the 12 Flames of the Creed
- ◆The lore of the Crimson Creed and its god, Valthor the Incarnate Judge
- ◆A4 PDF, ready to print at home. On US Letter paper, choose 'Fit to page' when printing
Choose your Discipline
The Flagellant
Fights without armor and turns every wound into power. The lower your hit points, the harder you hit.
The Monster Hunter
Sees marked prey even when it is invisible, and coats weapons in balms made for one type of creature.
The Judge
Turns Sacred Flame into a sentence and unlocks three exclusive condemnations.
Herald of Sacred Flame
Sets the weapon on holy fire, burns every enemy that comes close, and at 15th level grows wings of flame.
The Mindbreaker
Summons a blade of cracked violet glass and breaks the mind before the body.
The Spellbane
Disrupts spells as they are cast, and once per turn tears active magic off the target it hits.
Mark. Judge. Condemn.
At 1st level you brand a creature with the Mark of the Creed, a strike that reaches 30 feet. From 2nd level, every hit can become a condemnation: burn the target so it cannot heal, break its armor, or open it to your allies' next attack. At 10th level you swear an Irrevocable Oath against one enemy: advantage on every attack and resistance to its damage, until one of you falls. At 20th level, the Wrath of God strikes everything within 60 feet.
The Crimson Creed
"Evil unredeemed is a wound that feeds on forgiveness." — Valthor, the Incarnate Judge
Inquisitors are forged in the Crimson Conclave, a monastery no map shows. They are branded with the symbol of the Creed, an inverted sword through a black sun, and sent out as judges and hunters of evil. Five optional tables give your Inquisitor a past: a distinctive mark, the event that led you to the Creed, a ritual, a doubt, and a virtue.
At a glance
| Levels | 1–20 |
|---|---|
| Hit Die | d10 |
| Primary ability | Charisma |
| Spellcasting | half caster, up to 5th-level spells |
| Saving throws | Dexterity, Charisma |
| Armor | light, medium, shields |
| Weapons | simple weapons, shortsword |
| Rules | 5e (2014) and 5.5e (2024) |
| Page size | A4, ready to print at home |
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Made by 3 friends and full-time Dungeon Masters. Every release is playtested at our own tables.
Instant download after payment, plus the link by email.
Pairs well with

The Poisoner's Handbook
$17.50
Monster Hunter Inquisitors craft balms against specific creatures. The Poisoner's Handbook adds 60 alchemical preparations and a full system for harvesting monsters.



