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The Shaman: A Mystic Class for 5e & 5.5e

The Shaman: A Mystic Class for 5e & 5.5e

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$9.90

The Shaman is a full 1–20 class compatible with DnD 5e / 5.5e: a Wisdom spellcaster who bargains with spirits, ancestors and elemental forces beyond the Veil.

Get The Shaman · $9.90

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Look inside

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What's inside

  • ◆20-page PDF, in English
  • ◆A full 1–20 class with spellcasting up to 9th-level spells
  • ◆6 Shamanic Paths (subclasses)
  • ◆A 128-spell list, from cantrips to 9th level
  • ◆3 spirit companions with full stat blocks
  • ◆5 totem spirits for the Spirit Guide path
  • ◆2 villain NPCs with stat blocks (CR 2 and CR 6)
  • ◆5 magic items, from uncommon to legendary
  • ◆A4 PDF, ready to print at home. On US Letter paper, choose 'Fit to page' when printing

Choose your Path (6 subclasses)

Every Shaman follows a single Path, a pact with a primordial force that reshapes their soul and their magic.

Path of Voodoo

Curses through fetishes and dolls. Bind an enemy, drain it every turn and weaken its rolls.

Path of the Elements

Bond with fire, water, air or earth, and add a second element at 10th level.

Path of the Spirit Guide

Choose a totem (eagle, wolf, bear, serpent or stag) that grows into a permanent power.

Path of Mother Earth

Healing and protection that spreads to the allies around your target.

Path of the Spirit Summoner

A spirit companion fights beside you, in Protector, Aerial or Predator form.

Path of the Celestial Wanderer

Shards of astral light that heal, protect and strike with radiant force.

The Spirits beyond the Veil

"Where the cleric sees a miracle, the shaman hears a message."

The Shaman walks the Veil, the thin boundary between the living world and the realm of spirits and ancestors. Their power is not studied or prayed for: it is negotiated, in exchange for rituals, offerings and sometimes fragments of their soul. At 1st level you bind a spirit guide. At 20th level you become the Avatar of the Veil.

At a glance

Levels1–20
Hit Died8
Primary abilityWisdom
Spellcastingfull caster, up to 9th-level spells
Saving throwsWisdom, Constitution
Armorlight, medium
Weaponssimple
Rules5e (2014) and 5.5e (2024)
Page sizeA4, ready to print at home

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Made by 3 friends and full-time Dungeon Masters. Every release is playtested at our own tables.

See the Kickstarter campaign

Instant download after payment, plus the link by email.

Pairs well with

The Poisoner's Handbook

The Poisoner's Handbook

$17.50

A full crafting system for poisons and potions, perfect for a Shaman with an Herbalism Kit.

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